Teskooano 0.4.0
Low Orbit
Sol from real orbital data, satellites like the ISS and JWST, rebuilt graphics, rounder planets and faster physics.
Version 0.4.0 covers a year of work after 0.3.0, from July 2025 to July 2026. It was deployed to teskooano.space as it landed and tagged afterwards, at the last commit before the Grand Tour work began.
July 2025: Sol gets real
- Accurate positions. Sol’s planets, moons, asteroids and the objects beyond Neptune are placed from real orbital data, with corrected orbits.
- Satellites, including the International Space Station and the James Webb Space Telescope with its own model, plus geosynchronous orbits.
- Lagrange points, and objects passing through from interstellar space, starting with 2I/Borisov. Comet C/2025 R2 (SWAN) followed in September.
- Asteroids, historical orbit trails, and a date in the toolbar instead of just elapsed time.
- A system appears in about half a second instead of three, and big systems run more smoothly.
- New lighting for stars, gas giants, comets, asteroids and the line between day and night.
August 2025: Planet Nine
- Planet Nine, as a hypothetical body with its own orbit and properties.
- Smoother orbit lines, and faster orbit predictions and simulation.
- A more responsive camera.
September 2025: cleaning house
- An action bar and a refreshed engine view.
- Fixed binary systems where every star started in the same place, giant stars that came out wrong, and systems with two main stars.
- Fixed the asteroid belt and the dates of generated systems.
January 2026: new planets and faster physics
- Rounder planets with richer surfaces.
- Glowing, three-dimensional suns.
- Better lighting and shadows on every kind of body.
- Much faster physics for big systems, with a setting to trade accuracy for speed.
- Generated planets move at the right speed for their orbits.
- Bodies far apart no longer flicker or clip, and the camera stays within the system.